October 11th, 2010, 23:44
I like games with deep character building systems like Wizardry or Avernum.
For me character generation is a big fun part of playing crpgs.
The best way to satisfy casual gamers and crpg veterans alike is to let them chose between:
a) deep character generation/customization by the player and optional: dice
b) predefined characacters + optional: automatic-skill-advancement at level-changes
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For every complex problem, there is a solution that is simple, neat, and wrong. - HL Mencken