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October 14th, 2010, 16:19
Originally Posted by crpgnut View Post
NPC/Quest Dialogues are more on the simple side. You don't get many choices and it's not Dragon Age or Baldur's Gate "multi-thread" decision chain. Think more elaborate Diablo - talk and decide if you want to do some quest, then get out.

This quote won't win any prizes here. It's sounding like an action game ala Titan Quest/Diablo.
No, sounds more like Morrowind etc, Diablo or Titan Quest isnt about exploration..The focus hasnt been the dialogues, it should hardly be a surprise to anyone.

Sounds great, good that it's difficult
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