Nehrim and modding the mod
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October 17th, 2010, 19:27
This is just my own view on mainquest diversion.
It appears that small diversions at regular intervals in tandem with the MQ is a good level equalising method, there's even a hint on the game load screen suggesting this.
Attempting to clear say 1 or 2 non-quest caves/mines (and collecting some cool loot) for every 2 / 3 / 4 MQ's - as start ratio seems o.k.
I found many MQ's can be simply held in limbo even at some point part way though (as with mult-stage quests) and still be continued later but not forever as quest overlap might conflict - though i havn't personally met this problem as yet. The Main Quest line appears solid and unbreakable.
Yeah, i often get crashes when i exit the game - memory purge? -not sure.
Join Date: Oct 2006
Location: North-West England
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