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October 19th, 2010, 10:32
I know too little about your game to give a valid answer. Something I don't like so much is when games try to pass a collection of 5 houses and a castle as the grand capital of the empire. I prefer if the only thing you can afford to do in your game is a village, then make it a village. Or make only a few locations of a large city available, but convey the sense of a much larger city (Bioware-style). Depending on the game, I would even be fine with a complete abstraction of city activities into a menu (Krondor).
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