Originally Posted by wolfing
And that is all lost for many people unless there is a reason to go there. I wonder how much time and resources have been spent in games on those areas people like me will never see. It would be interesting if a game could collect this information, like, how many people visited a remote area that took them X developer-hours + artist-hours + tester-hours only to be seen by Y people I know they do this in MMOs all the time, and using this info, sometimes they revamp certain zones, add new quests, etc. basically, add *reasons* to go there.