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November 10th, 2010, 15:22
Originally Posted by wolfing View Post
This relates to something that I've always hated about some games. When the weapons are more important than the character. Instead of 'There goes Conan wielding his two-handed sword!' it turns into "There goes Megadestroyer being wielded by that human what was his name?". Weapons should complement your character(s), not the other way around.
It's like … comparing cars. Or worse …

It's materialistic thinking in its essence, I think.
Because the things are meant, not the skills and abilities.


Just for an inspiration (nothing more) : The combat rules of TDE : http://www.chromatrix.com/html/combat.html

And the weapons : http://www.chromatrix.com/html/weapons.html

Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction. (E.F.Schumacher, Economist, Source)
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