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November 13th, 2010, 20:09
It isn't minor, in my opinion.

Respawn is in my opinion a thing closely tied to action-RPGs.
And that's why a part of the players like it : They see in Divinity 2 nothing but action-RPG.
They don't see that Divinity 2 is more than that.

Story-RPGs don't need respawning. Yet, if the "wrong" group enters the realms of a "story-RPG", they might loudly demand respawn in "story-RPGs", too.
And thus they might become action-RPGs, too. Like hundreds more.

This is how I see it.

Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction. (E.F.Schumacher, Economist, Source)
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