Ultima Underworld: The Stygian Abyss
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November 16th, 2010, 12:19
I'm one of the people who have been messing around with reverse-engineering UW and creating a new engine for it (and I'm also one of the guys who lost steam in the process
The thing is that UW is actually a very complex game for its time. On the surface it might seem like a doable thing to remake the game (and it might be, for the right person) but there are just *so* many little details in the game. I'll risk my neck by saying my own remake attempt is probably the one that got furthest in getting both gameplay and visuals working, but it still has a long way to go.
One small sub-project that might be doable is trying to increase the texture resolution somewhat in the original UW1 game. The textures for floors and walls are extremely low-res and the engine might actually support a somewhat higher resolution. We (the UW reverse-engineering "community") have fully decoded the file formats for the graphics, so it would be a fairly easy task to pack a new set of textures for the game. But that would of course require an artist to actually do the texture work
Personally I'm unsure whether or not such a visual upgrade of the textures would do much for the overall presentation of the game though. It would not affect interface or the other technical limitations of the engine (such as the very limited ability to look up or down).
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