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November 25th, 2010, 01:54
I saw it pretty much the same way Squid. I've played other games with a similar game mechanic (plan&go) as the one they're describing, and they've been pretty good games. I think people are focusing too much on the turn-based vs real-time switch and ignoring the other aspects which made the game worth playing almost 20 years later.

Oh and if you check their forums, they've done a couple good posts describing their system in a bit more detail. In particular they mentioned interrupts, cover, and the ability to preselect reactions of your mercs.

Of course, bitcomposer could just screw the pootch royally anyhow, but hey, may as well try to keep optimistic.
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Fakeymcfake

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Join Date: Nov 2010
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