Another play through and advice
View Single Post
November 29th, 2010, 15:58
To answer the original question:
In a melee heavy party, I generally prefer to stick with a mage built for healing + crowd control (Cone of Cold for example). I also spend a little time setting up the AI of the melee characters properly, so I end up mainly controlling the mage during battle (it's practically impossible to set up mages to do well on their own).
If you have a few spare points after getting healing + a bit of crowd control, put grab some sort of area attack as that is also a drawback of melee characters. I prefer fireball due to the knockdown effect.
Original Sin Donor
Join Date: Oct 2006
View Public Profile
Send a private message to Maylander
Find More Posts by Maylander