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December 1st, 2010, 15:45
One could argue that a well designed game should make sure that each fight is intresting. From that point of view, a "skip battle" button is actually an abomination, as it really represents an admission of the developer that most of what the player encounters will just be filler.
I'd really like to see an RPG where there are maybe just 15-20 battles, but each as well designed and different as typical missions in a strategy game.
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