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January 1st, 2011, 14:34
one of the things that tend to happen is that some feats and spells either make some boss encounters trivial (say, by allowing your party to keep the boss perma-stunned), or if the developer makes the boss too resistant or immune to stuns, it gimps your characters' ability to use 'out of the box' attacks (and spells) and just turns the battle into the usual normal attack/heal cycles. It's a difficult thing to balance.
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