Frayed Knights - Smelly Feats Update
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January 1st, 2011, 19:40
Wolfling is dead-on. It's a serious problem. But the reason you have stuff like that is so that every combat isn't just the usual normal attack / heal cycles. But yeah - how bad is it when the boss gets blinded or stunned? When you have concentrated most of the challenge into a single source which can be seriously downgraded or temporarily neutralized, that's a big deal.
The approach I've taken is more of the western-style that errs more on the side of risking a trivial combat. The bosses aren't exceptions to the general rules, just way beefy. Some are very resistant to magic or certain types of magic, but they also usually have some kind of weakness or two you can exploit.
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