Making things worse, I’d developed some of the systems back in the early days of FK development to be WAY too complex and flexible. I’m not using half the capabilities I designed for it, and it has made things harder to develop (complexity = more work). Silly me. As much as I rail against “kitchen sink design” (throwing in everything but the kitchen sink), I have fallen into that trap myself. And now I have to figure out how to balance all that crap. Brilliant work, Jay.
(Have I mentioned that besides having 75 76 77 unique “feats” characters can take in the game, that the spell list is GIGANTIC – probably something like around 500 spells if you include the “upgraded” versions? Yeah. I’m an idiot. Nobody’s gonna use all those. They are gonna stick with a tiny subset…)