DKS vs TW2 on the 360
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January 8th, 2011, 01:25
I have both on PC, though I've long been critical of the 2W series, so take that into account.
Exploration - this depends on what you like. 2W is more open (though more restricted than I expected) but DKS has more hidden items and keys in nooks and crannies. Despite looking quite hard, I haven't been able to unlock a couple of small dungeons. For me, DKS is simply more
Character customisation -pretty good in both but probably 2W. Both have lots of armour and items but 2W has more interesting magic and stealth (haven't tried either paths to any great degree, though).
UI - DKS is quite polished but 2W2 patch improved the stupid inventory icons so I don't have too many complaints either way (no experience outside PC).
Fun - DKS hands-down for me. 2W2 often felt like an MMO to me with large areas of nothing but spawned monsters. I also hated finding an empty location that magically spawned a locked chest or something only
I got the quest. 2W2 has some nice "real world" vistas but DKS uses the fantasy setting for more fantastical things. Lovis Tower and Sentinel Island (etc) are fascinating locations.
-Story, voiceacting. DKS. Both have decent but variable voiceacting - I guess it helps that I find the Cockney characters in DKS charming. DKS also has more genuine choices, with a surprising number of interesting quests for an action/RPG. Both have silly "big bad evil" main storylines, so I'm speaking more to the narrative than overarching plot.
2W2 is undoubtedly improved from 2W - for me, that took it from "crap" to "mediocre", though you feel different because you liked 2W. DKS, on the other hand, really surprised me.
I rarely argue graphics but the stupid, stupid, stupid, excessive HDR vaseline smear ruins everything in 2W2 for me. Haven't checked post patch and I admit I never liked more than a dash of HDR/bloom, if at all.
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Join Date: Aug 2006
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