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January 12th, 2011, 15:10
Originally Posted by kalniel View Post
It was very user friendly. It was also pretty much hard coded.

NWN2 opened up almost every aspect of the game to modders, including the UI.
But the UI didn't really need it - in my opinion.

The toolset was also far more powerful, and they addressed so many of NWN's shortcomings. The problem was only that NWN was almost idiot proof and people were still running NWN servers far longer than people had anticipated.
There's nothing wrong with making the toolset powerful. There's something wrong with making it much harder to produce satisfactory content.

NWN succeeded so well in this way, BECAUSE it was idiot proof. The more people who're able to be creative - the better.

The simplistic tile-based structure might not have looked great, but it worked.
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