View Single Post

Default 

January 12th, 2011, 18:33
I played DS1 and preferred it to DS2 because of the more controllable combat strategy placement method of follower characters than DS2's flat out 'attack-hack-n-slash' style. After DS2 release many gamers remarked on the nice improved user interface and that the journal system in DS2 was very neatly done…i remarked at that time (back at rpgdot) that the interface could definitely be utilised further as it felt just right for a more intensive dialogue branching system in the future. I'm glad we will have DS3 with an improved dialogue structure, i just hope the dialogue branching has cut-off points with no going back (unless saved game reload) with either good or bad (or even covert) consequences……a more role playing feeling.
Wulf is offline

Wulf

Wulf's Avatar
Inquisitor

#15

Join Date: Oct 2006
Location: North-West England
Posts: 1,096