Alpha Protocol - The Sins @ Gameroni
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January 13th, 2011, 19:41
I tried play a bit Alpha Protocol and get hurt by many details in its beginning, not sure when I'll try it again:
The controls seems weird, one key for close fighting and a different key for shooting.
Just one key for close fighting, that seems extremely basic, is DKS require own a master in action game? And I won't even quote a game like Torchlight.
There's something very wrong with the camera, not sure why but it's clear many players can be hurt by that point.
The mood is just cold, and that includes the hero himself.
The strange action dialog system requiring instant reflex decision is weird. I'll never enjoy such system and will just feel it frustrating to see decisions points disappear because I didn't react fast enough, or will be frustrate by decisions I'll not like just because it's done in hurry. This action pressure on dialogs is I bet something that won't like many players.
The too clear non adaptation to PC of a console game is something always unpleasant even if not a major point.
That is a lot of immediate unpleasant points that jump on face of the player a long time before the story has any chance to grab him, nor the action to grab his interest.
I could worth a lot, but the sin is the beginning is unattractive and worse, it is repulsive.
Join Date: Oct 2007
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