Finished Nehrim mod for Oblivion and it sucked…
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January 15th, 2011, 07:06
I started playing it tonight and I have to say I'm pretty impressed. While there are lingering Oblivion art assets and interface Nehrim is what Oblivion should have been.
- no quest markers
- 3 hours into it and I've got a lousy dagger (had to buy the bow)
- no huge drops or looting every fallen guard etc.
- quests have a twist and there is never a super obvious solution
- combat is fairly challenging
- No level scaling
At first I was a bit worried about the confined and linear area but it opens up in short order. The German is fantastic and the subtitles stay on the screen more than long enough for me to read. I had to laugh at the preverbial rat quest when the NPC said "
I know what your thinking don't look at me like that!
So far so good.
Join Date: Oct 2006
Location: Boston MA
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