Let's face it - neither The Witcher nor Dragon Age: Origins were winning any awards for their looks when they were released in 2007 and 2009, respectively. Dragon Age: Origins was especially lambasted by critics for its outdated looks and the near-comical blood spatter that covered NPCs after every battle. The Witcher, meanwhile, was built on a heavily-modified version of BioWare's Aurora Engine - the same engine used to build Neverwinter Nights in 2002. So, how do the sequels look? CD Projekt has ditched the Aurora Engine and built an entirely new one for The Witcher 2 and it shows. While Geralt of Rivia's world is still dark in tone, it is also more vibrant. Spell and lighting effects have improved, character models are more detailed and the monsters you encounter are far from the standard orc and goblin fantasy fare. Dragon Age II's graphics engine has also been improved, though the game remains as blood-soaked as ever. Ferelden seems to be less washed out, judging by the few screens and videos released so far, and character faces appear less craggy. Ultimately, though, it's still the same engine with a new coat of paint. The Witcher 2 is being rebuilt from the ground up, and has the potential to be one beautiful RPG.