Originally Posted by Nerevarine
Battles are spent constantly rolling around all over the place (the only defensive "maneuver"), jumping 30 feet in the air, and hoping to wear opponents down in silly battles of attrition. Combat is not the most important part of an RPG, so the shallow and tedious battle system of Divinity 2 certainly wasn't game-breaking for me. However, because combat is inevitable in RPGs, I prefer my combat to have some depth, either through the need of formulating good strategies or the use of sound tactics. Divinity 2 requires neither.