The world is huge. You start on a small island but as the game progresses, you move on to larger land masses, each filled with a number of side-quests that often ask you to kill or deliver something. Most of those are standard RPG fare. There are no "big decisions" to make, other than a few that might alter the outcome of what happens within their own quests, such as mistaking a band of robbers of someone else. TW2 is about as straightforward an RPG as they come where the story and quests are concerned. If you're hoping for the kind of consequential storytelling found in games such as Bioware's Dragon Age or Obsidian's New Vegas, it's not here.