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February 16th, 2011, 01:40
There's no engine in the world that can run at the same FPS no matter what you throw at it. Obviously the more polys, more/advanced shaders and better view distance you have the less FPS you're gonna get.

Some really nice development with MGE XE lately (MGE XE adds shadows to all static objects and has some other neat things as well), even Crossfire is working for me again (going from 25 to around 45-50 FPS is nice!)
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