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February 17th, 2011, 17:41
Originally Posted by Dasale View Post
At opposite 2.5D makes stuff that are further look smaller and is using isometric technicals merged with other specific trick to avoid use a pure 3D system that is too CPU intensive without the help of 3D cards. The typical 2.5D game is Doom, when Ultima Underworld is true 3D and Baldur's Gate pure Isometric.
Why would you think that Ultima Underworld was true 3D?
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