A close-range fighter, Lucas has a few skills to make him flexible. Every hero has three combat stances, but they're not all the same. For example, Lucas has the one-handed weapon position, which leaves a limb free to hold a shield, and the damage-dealing two-handed option.
Finally, he can focus on healing. You'll swap quickly between these in even the shortest battle, giving Dungeon Siege III a much more action-packed feel than the previous game.
It's no God Of War, but it's a happy mile away from the genre's 'click on a guy until he dies' roots.
Each of the stances has a set of special powers. Your range will grow, but early on, Lucas has access to a one-handed skill called Shield Bash, an instant attack that stuns an enemy and helps with tackling mobs.
In two-handed mode, he can use a charging attack to close the distance between himself and a ranged fighter. All these moves take up energy, which is quickly restored by landing non-special attacks on enemies. It's a system designed to keep you fighting, and the regular foes with magical auras are great at breaking up any routine you might find yourself falling into, forcing you to develop new strategies.