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February 19th, 2011, 12:19
I found the SP part of DS1 ultimatively boring.

Although I must admit that it had a few nice ideas …

What impressed me most of the whole game (and I fear this tells quite a lot about how I look at it) was the graphical representation of the "disassembling" of the last and end boss … I've never seen it in any other game this way … To me, this was the perfect graphical representation of the "banning" of a kind of demon or so … I'd wish more games would ue rather this way of a graphical representation of "disassembling" of a spirit-creature than anything else …

Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction. (E.F.Schumacher, Economist, Source)
Alrik Fassbauer is offline

Alrik Fassbauer

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