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March 2nd, 2011, 15:54
Originally Posted by Gaxkang View Post
I have trouble understanding this - why do people complain that a game is long (especially in the case of DA:O)? Is this not saying "I got too much software for my dollar"? Or "My new PC was great, but it just had way too much RAM".

DA:O had quality (most seem to think 'fairly good' and a lot think it was 'great') throughout most of it, so length was a plus. The complaint should surely be better phrased as "make the main campaign short eg 15 hours (so people with families can finish it without taking an annual vacation), but 80 hours with sidequests (for those who want it)"?

At BioWare this argument is surely music to their ears - I bet they'd love to give us what we wish for - say - 15 hours for $60, and then get us to pay $7 ten times for 40 minutes more each time.
Well, since work and family leave me very little time to actually pursue my gaming hobby, long games are simply in a way harder to enjoy. I like to finish games, see the whole story unfold. A sprawling game like DA:O might easily take me half a year to complete, and sometimes, I don't know, thats just a daunting prospect. A tighter game remains easier to follow. The story remains clearer in your mind, etc., and the wait to try one of the other cool games that have come out in the meantime isn't quite that long.
Note that my preferences were exactly the opposite when I had lots of free time to invest in gaming.
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