GB: With such a large amount of additional lore, how many quests did you create for the game? Is this going to be a very, very quest-driven game, such that I'll have ten quests in my journal at any given time?
George: It is a quest-driven game. There will never be a point in the game where you donít have the main story either telling you to do something or branching off and letting you do any of these different things. Typically you wonít have ten quests in your journal before you get to a region. Usually, a couple of quests will be sending you to a new region and once you get there, then youíll be opening up a bunch of side quests.
You probably didnít get too far into the Rukkenvahl for the sample that you played, but there are a good number of quests in that region. You wonít necessarily get them where you show up in town and see something like 15 exclamation points. Typically, youíre going about your business doing whatever it is that you need to do for the main quest, and things pop up as you go along. So because of things that youíre doing, something happens and then someone has a quest for you.
Thereís a wide range of quests. There are quests that are fairly complicated - main storyline stuff and some of the side quests are pretty big deals, there are decisions at the end of them, and theyíre fairly long. And then thereís the quick one-off quests, like sending the player over here to do something relatively brief and come back. And we did that to make sure that the player has a good stream of rewards and quest offers coming in throughout the play experience. I'm finally doing my massive play through right now. I feel like itís a pretty good balance.