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March 8th, 2011, 11:14
Originally Posted by bkrueger View Post
This is probably true for tool set and multi player. I personally was very disappointed by having no party and no auto-pause and by the massive aesthetic downgrade (with respect to the graphical art) compared to BG. But I don't dispute the technical achievement.

But that's the thing — the toolset and the multiplayer pretty much were the game. The aim was to provide the tools to create our own adventures, not a massive single-player RPG like BG (or NWN2) — quite apart from what any RPG developer was attempting, or is attempting today.
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