Originally Posted by purpleblob
Especially ones that must be done at night time. You get into battle every 5 steps or so. I thought by end of chapter 2, I must have killed 99% population of Kirkwall. They must be breeding really fast…
What I hated a lot is though, a lot of dialogues were meaningless. You never get out of fight by choosing right dialogue option. No matter what you choose "axe in your face" is the result.
I loved companion quests. It made me love/hate them so much. I couldn't careless about Isabela until towards the end of chapter 2. I begin to hate her with passion, then beginning of chapter 3, we've became good friends. Anders, I loved to bits until towards the end of the game, but I've forgiven him in the end<3 (yes, I romanced Anders). I really end up loving all of my companions (even Carver) except Merrill. I just can't stand her. Bioware really flashed out individual characters so well, although most of them have extreme personality.
Funny though. Anders believes mages should be free and all, and yet should we trust him? I got the feeling Anders has lost war with Justice/vengeance, so technically, he is an abnomination. So what difference is there between Anders and blood mages? Well, except the fact he does not use blood magic…
Originally Posted by Maylander
Other than that, talents have been reworked. I'm not really sure how I feel about the new system - all in all it works out pretty well I suppose, but it's a bit.. slow? It's hard to describe, but I'll try: I constantly get the feeling that I need 3-4 more levels to get something groovy, which takes loads of hours, mainly because the talent trees are locked on level/amount of points put in a tree. A lot of levels feel completely useless because I just put "filler points" in a tree to get to the great stuff at the end of the tree.
It's better than Origins, but that doesn't say a whole lot (let's be honest, Origins had a rubbish main quest). The companions generally have some interesting quests, and the main quest itself is actually not as obvious as most BioWare plots, which is a good thing. There are a lot of timesink quests though, that you never actually care about, but do just for the experience/money. It's not like Gothic where you put serious effort into pretty much every quest - it's more like an MMO where you gather up 3-4 quests and go do them all at once. This aspect was present in Origins too, however, so it's nothing new.
- Choices and consequences: There are lots, but are they real? Need a second playthrough to verify some of the choices (I suspect the ending is actually a fake choice, not a real one).
Originally Posted by DoctorNarrative
The length this is funny. I see repeated posts on forums claiming the game is 15 hours long or 20 hours long… I'm at 25 hours and just got to chapter two.
The game is plenty long enough.