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Default Bioware's Stanley Woo on the rushed dev cycle

March 20th, 2011, 05:45
Originally Posted by DoctorNarrative View Post
Yeah, Awakening did not sell well on consoles from what I understand. That probably solidified the new direction in DA2.

Which would have been fine with me honestly if they had just been given the time to actually make the game. I like the new art style, I like the faster combat which is still tactical as hell on hard mode. What I don't like is seeing 8 or so locations the entire game and having every sidequest feel rushed.
I don't think it was Awakening that changed the new direction for DA2.

Actually, DA2 was already in the works w/ planned changes before DA:O's content was even finished.

See Brent Knowles blog (Lead Designer for DAO) about why he left Bioware:
http://blog.brentknowles.com/2010/08…/#comment-2398
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