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March 21st, 2011, 05:31
I also think of the first two Resident Evil games in particular (for that series) when the concept of a safe-house arises. Simply making it to an area where saving is possible has its own musical theme, which made it memorable and gave it a sense of the familiar and safety.

My favourite base camp concept is probably from Bard's Tale III - the Refugee camp. There was just nothing more exciting than returning from a long dungeon haul and making it back to camp with one or two hp and no spell points left, having to flee the last few random encounters…
--
Diddledy high,
Diddledy low,
Come brave blood sheep,
You've a goodly way to go.
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Join Date: Jul 2009
Location: Australia
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