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March 21st, 2011, 18:53
Originally Posted by DoctorNarrative View Post
Great post Alrik, I think developers really do think in milestones. Once a feature or style is popularized they feel it is now a standard they must use quest markers, regenerating health, modern warfare setting, dialogue wheels, checkpoint saves, etc. I think often times it is less about what is a good change and more about what is a trending change.
It is interesting then that PC shooter fans get flack for doing the exact opposite - over the last half-decade we've watched a number of core features that made games like NOLF so great just slip out of use … of course because they would overload console controllers …

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