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March 21st, 2011, 18:08
Not sure if its been said or not but rushed development cycles have been the main complaint of developers at EA. As Corwin often cites with Ultima9 unflexible policies at the company regarding release dates have soured a lot potential.

I've seen people blame this on the Sports Games franchises that EA shills out. Sales of these games are hefty and predictable. A new release of the product and costs and development times are kept down by reusing/building off of old assets.

This is a mistake when marketing RPG's because traditionally, a decent RPG can sell for years. It just doesn't fit into a convenient SWAT analysis.

Developer of The Wizard's Grave Android game. Discussion Thread:
http://www.rpgwatch.com/forums/showthread.php?t=22520
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