Thread: Death systems
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March 23rd, 2011, 02:47
This really depends on the style of game in question. For instance, in faster paced games like Mass Effect, combat is chaotic enough that you could easily be forced to redo days of game play thanks to a lucky shotgun blast under "hardcore" rules.

I think for most games a manual save system with specific (although fairly generously available) save locations works well for most games. This includes both the seemingly random globes in some Final Fantasy games, and those games that only let you save when not in a dangerous area. This significantly punishes the person that rushes blindly in, without really hindering those that put some forethought to it.
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