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March 24th, 2011, 14:58
Originally Posted by KasperFauerby View Post
I stand by the words you high-lighted 100% - and I'll repeat what it already says. Many of you people who makes comments on this "port" will have no experience what so ever in developing games. And again, "port" is probably a bad choice of words in this case.

In my mind, when someone does a *port* of a game it's like: "Here, we have this game for platform X. Could you please do a completely new version for platform Y. You can have the source code we already wrote, and reuse the assets if you can.. but you are responsible to coding a new engine for the new platform and adjusting gameplay/UI to fit the new platform."

The work Nixxes is doing is different. They are asked to handle all the gritty details that are required for a successful PC release. Supporting all graphics cards. Making the installer for the game. Making sure everything is smooth on all Windows configurations etc. Maybe also spicing up the rendering a bit, with PC specific shaders etc. And again, that makes perfectly sense, if they are a company who have specialized in doing exactly this. It is completely beyond me *why* you would want it to happen in-house?? Why is this important at all?

As you can read from the actual news post they are not responsible for any game design (incl. UI etc). Everything they do is going by the original creative team. And they are playing and testing the game and doing adjustments based on the PC version…

It's naive to believe that a game is developed completely in-house these days. nVidia might involved with the pc graphics code and physics. Asset production is being outsourced big-time to companies that specializes in this. And so on..

There is of course no way I can guarantee that you will like the game. Neither can I guarantee that you will like the UI etc. But I can pretty much guarantee that if you *don't* like it, then you wouldn't have liked it any better if the development had been completely in-house. It would be the same design visions anyway!


Oh, and if you want facts. I have done these things before (working on my fifth game as we speak). I work for an Eidos game studio, so Eidos Montreal is a sister company. Finally I know for a fact what role Nixxes have been playing in the past for PC games released by the company where I work - and that has not been game design!
Let me guess, you work for IOI?

In any case, it does indeed seem you're privvy to inside knowledge about this company and what Eidos are doing with the PC platform.

That makes me feel better about this, and since this isn't coming from a PR mouthpiece - I feel I can trust the information, though if you're actually working for a sister company there is the question of bias.

I'm surprised you react like that, though, because it's like you assume we should just always trust everything people involved are saying during interviews - and you seem oblivious to how NOT working for the actual company can create a different perspective than the one you have.

If you expect people to implicitly trust everything we hear from developers of AAA titles in the gaming industry - then you will probably find yourself constantly surprised.

This isn't about thinking I know what developing a game is like. It's about being on the receiving end of countless pieces of "information" from the media and various interviews. If you think you have more experience than I have separating fact from fiction, when it comes to listening to people who're part of the development process - then I wonder what kind of background would instill that belief in you. I've been passionate about gaming since I was 6 years old - and I've been following development of games for… hmm… 28 years now. Don't you think that entitles me to an informed opinion about whether or not being sceptical is a good position?

What developing a game is actually like is completely irrelevant to this scepticism. Also, one company is as different from another as in any other industry. Some people are trustworthy and others are not. But I think it's safe to assume that most AAA companies prefer to have the best possible outward image in relation to their games as they can without clear-cut lies being part of the equation.

But, thank you for offering this information.
Last edited by DArtagnan; March 24th, 2011 at 15:19.
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