Pros and Cons
* A new twist on Sims-style gameplay ramps up the fun and eliminates much of the tedium.
* The game is easy to learn and will be familiar to anyone who has played The Sims, but the deep mechanics still provide some challenge.
* Lots of options! Create a cultured and refined kingdom or a warlike and greedy one--it’s your call.
* Plenty to do. It’ll be a long time before a player runs out of quests or Ambitions.
* Dire chinchillas. ‘Nuff said.
* Quests not exactly deep or compelling where story is concerned. They’re mostly light and humorous.
* Some ambient sounds are annoying.
* Pathing problems and gameplay glitches are fewer than in other Sims titles, but they still exist.
Where Sims games are typically a direction-less sandbox, Medieval tidies things up a bit by making the game mission-driven. Also, instead of creating blank-slate sims to "live" and work in the area the game has players create class-defined sims such as a knight, priests and the kingdom's reigning monarch. The player, too, has a role to fill: the ever-present Watcher. In other words the player is the deity that all of the sims worship and/or fear.