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April 19th, 2011, 02:53
Finally a developer implementing true multithreading instead of the partial multithreading that developers have been doing. (at least in games I play) They probably won't do 64-bit support since they would need two different versions with one coded for 32-bit and the other coded for 64-bit which would take much more development time for little benefit. The only way they are going to make 64-bit games is either if the next version of Windows is only 64-bit and has Direct X 12 and there are games exclusively for Direct X 12 or if AI becomes much better then it currently is and there will be a significant benefit for the use of 64-bit.
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