What makes characters attractive to the player?
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April 27th, 2011, 16:15
I stated elsewhere that I want games for
- being fun
- being a means for pure escapism (meaning that I REALLY don't want to have real-life themes in my games)
and thus I clearly prefer "good vs. evil" with clear borders.
For entertainment. For fun. For relaxing.
I have more than evnough shades of grey in my
And that's why I also prefer characters to be either that or the other way.
“ Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius – and a lot of courage – to move in the opposite direction.“ (E.F.Schumacher, Economist,
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