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April 29th, 2011, 21:27
Originally Posted by Von Paulus View Post
This got nothing to do with difficulty levels.
Balanced gameplay is another matter.
I'm pretty sure gameplay balance most definitely has something to do with the overall difficulty. It doesn't make sense to claim otherwise. An augmentation that's overpowered is obviously going to give you more of an advantage than one that's not.

I'm more concerned about the mission structure, and the amount of hand-holding involved.
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