Originally Posted by skavenhorde
One question, I saw in the video some social skills. How relevant are those going to be? Like in Bloodlines they had a few social skills and they were great in the beginning, but became almost useless towards the end of the game.
Originally Posted by Lurking Grue
Also, care to tell us why you chose to use real-time combat in the game (instead of turn-based, like in Fallout 1-2)?
Originally Posted by Styg
The main reason I decided to go RT is because I want things to happen simultaneously and I wanted characters to have to react to multiple events on the flight.
For example, you have to interrupt your enemy's psi invocation, but you still have to worry about turning on your shield emitter in time to avoid taking high damage from a grenade impact; or maybe you can avoid it, but you are rooted in place and have to break free first.
While this sort of stuff can arguably be implement in TB as well, I find it functioning much more fluidly in RT.
The pause is there to emphasize tactical aspect as opposed to who can click faster and more precisely (it's sometimes hard to invoke a character-targeted ability if your target is moving very fast).