Why Piranha Bytes Dumped JoWooD @Eurogamer
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May 7th, 2011, 03:27
JoWooD was once again in dire financial straits when G3 was about to come out. Around that time their co-publisher/distributor Koch Media (Deep Silver) decided to jump in and save them, to protect their own investment. Via dept-equity swap Koch became the biggest JoWooD shareholder. They even needed a special permit by the authorites to avoid the obligatory take-over offer.
So it's quite possible that JoWooD believed they had no other choice than releasing no matter what. The money takes several months to flow from customer, retailer & wholesaler to the publisher, and then some to reach the developer, in the unlikely case he gets royalties. As opposed to DL services - I've read they usually pay every week.
It's an exaggeration to say every JoWooD game was buggy. They had a couple of games in good condition, for example SpellForce 2, a couple of Giant games and all casual games (Neighbors from Hell, Itch, etc.). It's of course correct they generally had a quality problem though.
The PB boss posted something at WoG a few weeks ago, after that Czech interview. He said, paraphrased, that he won't reveal what happened between PB and JoWooD during the split, but the metaphor with the gun pointing at somebody's head would be a pretty good fit.
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