The clincher exists in the plot. This is perhaps where the game is most limited by its dedication to classic gaming. Simply put, the game places you in the shoes of your old character, which in the last game was responsible for saving the kingdom of Thaermore from Goblin Invaders. The new plot does, in many ways, what it should have done which is expand on the concepts presented in the original and place them within the context of a larger conflict. Being a fantasy RPG, there was just simply not that much room for growth here. For the multitude of quests that were offered as side missions, and the nonlinear format that your character could follow, I didnít feel as if the core of the plot matched up to the greatness and detail that was put in the rest of the work. Instead of growing, the plot seemingly trots along with your character based on the decisions you make. Perhaps this is a sign of the times for fantasy writers, but when it comes to resorting to a more traditionalist affair such as this, the plot could have used more development.