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May 11th, 2011, 11:31
Originally Posted by dteowner View Post
Yep, I've got 32pt vet available. I was curious whether we'd (the non-TRs) be starting true level 1's or jumping to 4. Here's my build. 318hp unadjusted should make him reasonably stout. Probably not a tank, but able to melee without any 1-hit deaths. Any thoughts?

Code:
Character Plan by DDO Character Planner Version 3.7.2
DDO Character Planner Home Page

RhoGu Axingham
Level 20 Chaotic Good Dwarf Male
(1 Fighter \ 19 Rogue) 
Hit Points: 318
Spell Points: 0 
BAB: 15\15\20\25\25
Fortitude: 12
Reflex: 16
Will: 5

                  Starting          Feat/Enhancement
Abilities        Base Stats          Modified Stats
(32 Point)       (Level 1)             (Level 20)
Strength             16                    20
Dexterity            16                    20
Constitution         17                    19
Intelligence         12                    12
Wisdom                8                     8
Charisma              6                     6

                  Starting          Feat/Enhancement
                 Base Skills         Modified Skills
Skills           (Level 1)            (Level 20)
Balance               4                    32
Bluff                -2                    -2
Concentration         3                     4
Diplomacy            -2                    -2
Disable Device        n/a                  26
Haggle               -2                    13
Heal                 -1                    -1
Hide                  3                     5
Intimidate           -2                    -2
Jump                  7                    28
Listen               -1                    -1
Move Silently         3                     5
Open Lock             n/a                  28
Perform              n/a                   n/a
Repair                1                     1
Search                1                    26
Spot                 -1                    22
Swim                  7                     9
Tumble                4                     6
Use Magic Device     n/a                   21

Level 1 (Fighter)
Feat: (Fighter Bonus) Oversized Two Weapon Fighting
Feat: (Selected) Two Weapon Fighting
Enhancement: Dwarven Axe Damage I
Enhancement: Dwarven Spell Defense I
Enhancement: Fighter Critical Accuracy I


Level 2 (Rogue)
Enhancement: Rogue Damage Boost I
Enhancement: Rogue Haste Boost I
Enhancement: Improved Disable Device I


Level 3 (Rogue)
Feat: (Selected) Toughness
Enhancement: Dwarven Constitution I
Enhancement: Racial Toughness I
Enhancement: Fighter Toughness I


Level 4 (Rogue)
Enhancement: Dwarven Axe Attack I
Enhancement: Rogue Wrack Construct I
Enhancement: Rogue Dexterity I


Level 5 (Rogue)
Enhancement: Rogue Damage Boost II
Enhancement: Rogue Haste Boost II


Level 6 (Rogue)
Feat: (Selected) Weapon Focus: Slashing Weapons
Enhancement: Racial Toughness II
Enhancement: Improved Disable Device II


Level 7 (Rogue)
Enhancement: Dwarven Axe Damage II


Level 8 (Rogue)
Enhancement: Dwarven Constitution II
Enhancement: Rogue Item Defense I


Level 9 (Rogue)
Feat: (Selected) Improved Two Weapon Fighting
Enhancement: Racial Toughness III


Level 10 (Rogue)
Enhancement: Dwarven Axe Attack II


Level 11 (Rogue)
Feat: (Rogue Bonus) Improved Evasion
Enhancement: Rogue Haste Boost III
Enhancement: Rogue Wrack Construct II


Level 12 (Rogue)
Feat: (Selected) Improved Critical: Slashing Weapons
Enhancement: Racial Toughness IV


Level 13 (Rogue)
Enhancement: Rogue Haste Boost IV


Level 14 (Rogue)
Feat: (Rogue Bonus) Opportunist
Enhancement: Dwarven Spell Defense II
Enhancement: Rogue Item Defense II


Level 15 (Rogue)
Feat: (Selected) Greater Two Weapon Fighting
Enhancement: Rogue Dexterity II


Level 16 (Rogue)
Enhancement: Rogue Damage Boost III


Level 17 (Rogue)
Feat: (Rogue Bonus) Defensive Roll
Enhancement: Rogue Item Defense III


Level 18 (Rogue)
Feat: (Selected) Toughness
Enhancement: Rogue Dexterity III


Level 19 (Rogue)
Enhancement: Rogue Damage Boost IV


Level 20 (Rogue)
Feat: (Rogue Bonus) Slippery Mind
Enhancement: Dwarven Spell Defense III
Enhancement: Rogue Improved Trap Sense I
Take your first level as a Rogue. At level 1, you get 4 times your normal skill points, and can put 4 points in each class skill, or two in cross-class skills. So take level 1 as a Rogue, and level 2 as a Fighter. Otherwise, you will be down on your skills vs the other way around.

I'd also take two Fighter, so you can add +1 STR from enhancements, and a class Toughness for another 10 hp.

Finally, enhancements, I would drop spell defense and critical accuracy, and pick up Rogue Skill Boost, which can add up to another +5 to your disable device rolls. Those blow up, so having more always helps.

Corwin, if you don't roll up a new one, then you'll be unable to play with anyone else until we get the lowbies pushed up to around level 7.

With working late every day, and being called in the middle of the night to be a marriage counselor, I don't know if Aerii will make 20 this week. We'll have to see.

It was the night before Hogswatch…

I became insane with long intervals of horrible sanity - Edgar Allan Poe
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