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May 25th, 2011, 11:39
Yeah, I don't know why it matters so much to me to know whether something is pre-rendered or real-time. It's that same "Wow, that's actually in-game!" rush that I talked about in this thread. That it's become hard to distinguish the two is indicative of how good video game graphics have become.
If those cut-scenes (like in the Prologue when the witcher is interrogated) are real-time, I'm pretty sure that they use higher-polygon models for it. I think that's standard procedure in modern games, switch models when you get close up. I'll give it a good look when I'm playing again; I really want to know now!
(Incidentally, in FFXIII and FF in general, really, it's pretty easy to spot pre-rendered scenes, as there is much more going on in them, objects and effects wise. And still, the detail on them is similar, only slightly behind in real-time. Enough to make you think about it.)
Join Date: Oct 2006
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