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May 27th, 2011, 15:33
Originally Posted by JDR13 View Post
It's about AA+AF.

"The whole scene is rendered multiple times to give best possible texture and object details and antialiasing (better than antialias and anisotropy even on highest settings)."

Since I always keep AF at x16 anyways, so it didn't make a difference to me there. I could see a noticeable difference in edge aliasing though. Fwiw, I also think x4 is sufficent for *most* games.
I've yet to play a game where I could detect any benefit of going above 4xAA and 4xAF - which are the settings I always use for games. That's regardless of resolution and monitor.

That said, I'm not sure what AA/AF settings The Witcher 2 uses without ubersampling on. It seems both are set at 2x or something, which is slightly too low for my tastes.

I see you added LOD - which makes no sense if it's about multiple renderings of the same image. At least, not as I understand the concept.
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