Originally Posted by JDR13
It's about AA+AF.
"The whole scene is rendered multiple times to give best possible texture and object details and antialiasing (better than antialias and anisotropy even on highest settings)."
Since I always keep AF at x16 anyways, so it didn't make a difference to me there. I could see a noticeable difference in edge aliasing though. Fwiw, I also think x4 is sufficent for *most* games.