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June 8th, 2011, 17:43
Well, as explained by the reviewer, this test was done from a RPG perspective.

Shows the scope of the response when a player chooses this behaviour which is rather shallow answer as it is only on the spot answers.

RPGs would increase if this kind of behaviour induces a long lasting response from the environment with NPCs answering according to a manic shooting first and asking questions later. This should close and open opportunities as one does treat equivalently with one PC favouring negotiation and with one PC who prefers to let the guns do the talking.

So yep, the game allows that type of behaviour but very shallowly with no adequate answer on the time base of the test.
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ChienAboyeur

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