Dungeon Siege 3 - Interviews with Feargus and Nathan Davis
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June 22nd, 2011, 16:45
No you are right it certainly doesn't have to mean that, although I think at least for RPG developers it usually starts that way - there are far easier paths to "make it" as an indie than with CRPGs, I'm pretty sure.
I actually think in Vogels case its somewhere in between - its become a job for him, its not about passion so much anymore. His blog and comment is very down to earth and he often comes across as rather disillusioned. So its his job - but its a job he knows he does very well and he is proud of what he does - more an artisan than an artist, then. The end result is still that he is single-handedly responsible for probably just about every second TB CRPG that got made in the last ten years, love 'em or hate 'em.
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