Considering where mainstream RPGs have been trending towards lately, the Witcher 2 is a great step in the right direction. I don't feel the combat segment of RPGs has to be action-based, quite the opposite, nor do I understand the need to add gimmicks like QTEs to the RPG genre. Yet, if someone wants to craft an “evolved” RPG with action-based combat, this is what it should be. It is about gaining complexity and becoming more mature, instead of simplifying and schlock stories. Leaving aside the debate on combat and camera angles, the core mistake of where the RPG genre is thundering to is that developers do not respect players. The Witcher 2 isn't unremittingly hard, nor will it win awards for complexity in its combat or RPG systems, but what sets it apart from the Dragon Age IIs of the world is both the enormous amount of work put into its every detail, and in not being afraid to challenge the player and offer him or her real and mature choices. It is for those reasons that The Witcher 2: Assassins of Kings is easily our early frontrunner for "RPG of the Year", with no title released so far this year even coming close.