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June 29th, 2011, 22:24
Originally Posted by Gorath View Post
"It was too much!" - Really? But many vocal RPG fans claimed they wanted this. Maybe they once again didn't actually know what they really want?
And how do you know that those who "claimed they wanted this" were the same who then went with "It was too much!"?
(though going from "I want this!" to "Too much!" isnīt necessarily contradictory)

Originally Posted by Gorath View Post
"There was nothing left to do in the outside world" - Maybe, but nobody forced you to finish everything outside before you enter the mountain.
Not maybe, thatīs exactly the major problem with Risenīs dungeons.
You may engineer your playthrough to leave some earlier content for later chapters, but that doesnīt change the fact that pretty much the only new content in the later stages are these dungeons, which for most of the players resulted in going through them one after the other.
I was really glad PB implemented them and really welcomed the puzzle elements, but they werenīt as varied to not start feeling stale after a while (same enemies, similar environments, no backstories).
I think the game would work better if most of the dungeons were accessible from the get go and there were no chapters.

Anyway, Iīm pretty sure most people had problems more with the pacing/spacing than with the dungeons themselves and from what Iīve read in one of the interviews Piranha Bytes got that.
Last edited by DeepO; June 29th, 2011 at 22:35.
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